Open guild structures on other players in the profane MMORPG

We know, the profane ** game mechanics are thought to encourage interactions between players and the MMORPG gameplay focuses mainly around the guilds - within a guild, the players cooperate together and the guilds can compete with each other. However, the guilds are not hermetic in the outside world and that's what the Insane Studio accurates in its latest weekly development point.

The developer returns to the encampments / cities of guilds. By installing an "altar", the guilds can take ownership of a piece of territory. The altar first grants a "field of protection" (a wall of enclosure) that protects the campement from the guild and the altar then generates a "domination zone" (double the surface of the camp) that the guild control. Concretely, the guilds can build buildings in the Protection_champ protected by the speaker walls - with fortified doors and adapting to the topography (a wall can go over a river). These walls may nevertheless be attacked by the opposing guilds: but as for the buildings, it will be necessary to take it several times to succeed in destroying them. A first assault will destroy a certain percentage of the points of life of the wall, then a second portion after a certain delay, then a third, etc. In other words, the guild members will have time to mobilize to defend their camp and try to repair the wall and repel the attackers. The Zone of domination will not be protected (it is out of the pregnant wall), but it takes little or prou the form of a harvest area: the guild can find resources and improve its returns by building buildings of production.

Profane Upcoming MMORPG - Gameplay Trailer - Details and Features

If this guild territory is rather intended for guild members, it must also encourage interactions with other players, not members of the guild. For example, these players will also exploit local resources and even build their home to enjoy the proximity of the guild infrastructure. Nevertheless, a tax paid to the guild will have to be fulfilled. And even when the enclosure wall is closed, the guild members will be able to build a commercial counter through the wall: the guild members (inside the speaker) and the other players (outdoors) ) will be able to deposit objects that one or the others can buy. We understand the logic: even protected in their fief, the guilds will keep direct contact with the outside world.

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