Call of Duty Warzone: Pacific, Complete Notes of the December 9 patch in Spanish

For a few hours, the players of Call of Duty: War zone, the version Battle Royale of the well-known Shooter, have been able to discover the Pacific Island with its Caldera map. If the launch was complicated, especially for console players, Raven Software has already implemented an update.

However, despite what we had thought, these corrections affect both weapons and accessories and not to the problems mentioned before. As a result, the study published in social networks and on Twitter The 2009 patch notes, with a rebalancing for K31, OT9 or EM2.

Note of the December 9 patch of War zone Pacific

Arrangements

Color problems were solved with several elements in boiler, which allowed the players to undermine, look and shoot through them. A problem was solved that allowed access to elements that players still should not see. Balance of weapons

Many changes have been made in Vanguard weapons and accessories. The names, descriptions, advantage, disadvantages and statistics bars have been updated in the game to reflect these changes.

In addition to the aforementioned Vanguard changes, the following adjustments have been made to arms Modern Warfare (MW) and Black Ops Cold War (Bow):

AK-47 (BACK): Increase in the initial backward gap.

We do not believe that the AK-47 (Bow) is unbalanced. However, we want to be aware of the weapons that have consistently rapid death times, making sure that its management and behavior are consistent with other equally effective weapons.

EM2 (Bow)

The neck damage multiplier has been reduced to 1.1 of 1.2. Magnitude of the increased recoil. Greater deviation of the recoil.

EM2 (Bow) has exerted an impressive level of domain about long-range clashes since its debut. In general, this can happen when the potential to kill a weapon is not achieved with the right inconveniences. Slow firearms such as EM2 (Bow) naturally lend themselves to more skilled players, since failed shots are much more harmful. We have adjusted your backward behavior so that it requires a more active replacement. We will also reduce your neck multiplier, which will affect some of your TT realistic interruption points and will leave your real TT potential unchanged.

Crossbow (MW) Increased neck damage from 200 to 250. The damage at the top of the breast increased from 200 to 240. \ Damage in the lower chest increased from 200 to 220. Charlie (MW): Resistance to reduced emotion by 62%.

The Charlie (MW) and the Swiss K31 (Bow) greatly benefited from a very reduced emotion, an attribute that has been exclusive to the aggressive sniper for some time. Drastically reducing their basic resistance to flares will require a bit of acclimatization, since veteran snipers will discover that they can no longer challenge assault rifles as constantly while maintaining fire during long-range confrontations.

Shadow hunter R1 (Bow) Increased neck damage from 200 to 250. The damage at the top of the breast increased from 200 to 240. \ Damage in the lower chest increased from 200 to 220.

The Crossbow (MW) and Shadow Hunter R1 (Bow) have not received much attention from their arrival at War zone. Our goal is to maximize its efficiency without making them too powerful in boiler.

Ballistic knife (Bow) The damage at the top of the chest increased from 246 to 248. \ Damage in the lower chest increased from 195 to 225. The damage to the upper arm increased from 180 to 200. The damage to the forearm increased from 180 to 190. The damage at the top of the leg increased from 160 to 200. The damage to the lower part of the leg increased from 160 to 190.

Like the crossbow (MW) and the shadow hunter R1 (Bow), we increase the efficiency of the ballistic knife (Bow).

Baseball Bat (BOW): lunge distance was reduced by 47%. Battleaxe (BOW): cutting the distance it was reduced by 38%. Rod (BOW): lunge distance was reduced by 46%. Mass (BOW): the distance of the slot is reduced by 42%. Morir by melee weapons can often seem unfair (and not funny). Lunges distances could give some melee weapons too powerful when combined with the ability to cause significant damage in just two strokes, which gives players just a few milliseconds to react. As a result, even players can feel unstoppable fully equipped closely, which simply should not be happening. Players using melee weapons now will be much less threatening. Well done (BOW)

Warzone Pacific Season 1 Patch Notes | Buffs/Nerfs with New Modes, Weapons, Operators, and More! Movement speed reduced by 1.2%. ADS movement speed reduced by 8.6%.

With its inherent mobility and its generous size charger, Bravo (BOW) has remained a force to be reckoned with despite several balances. Reduced mobility of the Bravo (BOW) will make it more susceptible to problems you would expect from weapons of its class. Without this mobility to quickly close the gap in its range of maximum damage, the Bravo (BOW) will become a fairer option.

Swiss K31 (BOW) the shock resistance was reduced by 62%. OT 9 (BOW) Maximum damage reduced 31-30. Multiplier bullet damage reduced to 1.33 instead of 1.52. Alpha (BOW) Maximum damage reduced 31-20. was reduced multiplier bullet damage to 1.45 to 1.41. Charlie (MW) The firing rate decreased from 0.075 to 0.08. Sprint reduced fire 2.6%. Note: These changes only affect War zone.

OT's 9 (BOW) has ruled skirmishes at close range for quite some time and changes certainly will not be a surprise. As a precaution, we are also setting several weapons that were waiting behind the scenes to take place once dethroned.

BALANCING ACCESSORIES

G16 2.5x (VG) Rifles of assault: the position of the eyes moved forward.

The G16 2.5x has become the preferred Caldera viewer. To move the position of the eye forward, we created an area larger increase will help to better shape their identity.

Cross Raider (BOW): modifiers movement speed reduced by 25%. Stock combat SAS (BOW): modifiers movement speed reduced by 25%.

War zone is a constantly evolving game. This not only requires us to reflect regularly on the specifics of weapons, but also sometimes we had a great break to assess the state of the game in a holistic manner. Gradually introducing games content, such as War zone, they are likely to experience a loss of power. It is important that comprimamos intermittent power level of certain aspects of the game that could jeopardize their balance. We believe that the influx of a significant amount of content is a most opportune time, during which we appropriate to adjust the most powerful War zone accessories. The mere existence of these accessories not only distorts this category of accessories BOW weapons, but also requires that any future weapon that seeks to identify themselves as highly mobile should challenge these values ​​as a reference point. This requires dynamic power level slowly increase over time, which in turn should lead to a correction. This change will not be the last to address weapon accessories that reach a peak power to be mitigated to preserve our delicate ecosystem.

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